xdm: concept shop [10 feb]gems test chap 1-9 [10 feb]dcc metaphor [10 feb]- update dcc blog
dcc: polish up my going to school stroyboard [4 feb]dcc: do comic critique [4 feb]- dcc: create character
- HTI journals [19 feb]
- photos taking for HTI journals [19 feb]
- reserach layout design- book style for HTI journals [19 feb]
- ia website [19 feb]
- vds: draw on illustrator [19 feb]
- vds: source for maerial- popular, cloth, daiso [19 feb]
- vds: buy arcylic- know the measurement of my design [19 feb]
- vds: phototaking [19 feb]
- ds: searching for material [24 feb]
- ds: final work [24 feb]
- hti essay 1000 words [24 feb]
- include asian civilisation report in journals [1 march]
- dcc assignment 2b: part 1. vds crowbar research + documentation [19 feb]
- dcc week 14 work [18 feb]
Tuesday, February 2, 2010
stage 1-fathom
my creative model
My creative model- F6
Fathom- at this first stage, I am supposed to understand what I am supposed to do or where I am heading. This gives me a clearer view in my thinking process. This is effective because I know my aim and goal from the start.
Fantasize- before creating this creative mind map, I failed to realise that fantasizing is very important. I failed to let my imagination run. My thoughts & ideas was very restricted & I don’t dare to think out of the box, afraid of going off track, afraid of doing things wrongly and afraid of making mistakes. After identifying this problem, I added the “fantasize” stage into my creative journey. Through this method, I force myself to think out of the box, make free associations & not being afraid of imagining & fantasizing.
Fragment- this second stage is the hardest stage for me. I normally have a lot of ideas flying around and I am unable to organize and filter it. Therefore because of this, I am unable to decide and proceed on to my “focus” stage.
Focus- this is the stage where I put in more effort and focusing on my main idea. At this stage, I cannot just look at the surface of my ideas but keep continuing to explore, develop & experiment. I feel that many of my ideas lack further development resulting it not to be creative, special and shine above all other ideas.
"Being creative is seeing the same thing as everybody else but thinking of something different"
Functional- in this stage, I start to refer, reflect, reaffirm & reconstruct. I will refer back to see my design aim, reflect whether I want this design, seeking advices and reaffirmation from others and after everything reconstruct to improve.
Finalise- this is the stage when I finalise my idea & design and is satisfied with it ONLY if I have gone through all the stages.
Wednesday, January 27, 2010
4 stories of mine
Story 1
memorable youth days
at the younger & tender age of 12, I was very shy, soft spoken & dare not voice out my opinion or express anything openly. However NPCC “forces” us to be enthusiastic. Many times we were expected to cheer loudly & command a squad of 40 people. It was through the years that I grew to be more open, noisy, daring, talkative & is able to convey my message in front of countless people. When I was 15 years old, I was selected to be in-charge of many committees in NPCC. I have learnt many survival skills, leadership skills as well as to be discipline. I have learnt the most important lesson in life- dare to be myself. Devoting 5 years of my life to NPCC has brought me closer to many good friends. Up till now, I can say that it was NPCC and the friends that I made there that mould my character & gave me so much wonderful memories that is worth reminiscing.
Story 2
Transformation of life
Also, I felt the peace within me. This peace that my God gave surpasses all understanding. I felt the inner joy & happiness. Due to this, I became a happier person. I am no longer easily angered, impatient & short tempered. On the other hand, I became a very cheerful and happy girl. I seldom get angry with others & im often seen smiling. In contrary, I don’t even get angry whenever people poke fun, tease me or offended me.
Story 3
Broken family
However, when I was at the age of eight years old, my mother discover that my dad was having a mistress outside. After that, my dad seldom come home & they quarrel whenever they meet. After a year of tolerance, my mum decided to bring all three of us back with her to Singapore & file for a divorce with my dad. The nightmare starts then. I mother single handedly raise all three of us, playing multiple roles- working, tutoring us & doing the housework. Though my father in the past do visit us on every festival & birthdays, we were still reluctant to stay with him. The torture came when my parents were fighting for the custody of us. At the end of the year, occasionally my dad wants us to spend time with him in Malaysia. Seeing my dad becoming a total change man, helping out in the housework & even making meals for us saddens me. I could remember 4years ago when we went over to Malaysia for holiday, we stayed with my dad, stepmother & step siblings. My sister & I was very upset & bitter that we cried every night in that 10 days. We could not understand why our dad had left our mum alone, not loving her and us as much as how he showers his love on my stepmother & step siblings. The worst thing is we were expected to have fun & play with “the one who stole our dad away”.
Story 4
inferiority
since young ive been feeling very inferior. my older brother & younger sister have always been very smart and i dont seem as intellecture as them. my characteristic have always been very different compared to my siblings and friends. i am a slow learner and teachers and parents tend to spend more time teaching and explaining to me. Being overweight, it made me very clumsy. many times i fall, trip, drop things, spill things and have never been doing things the right way as it should turn out. my childhood life does not contain much good memorise because of my physical features, many friends dislike being with me and therefore i didnt have much friends. thus i did not like growing up as i know that due to my many physical and character flaws, more people will despise me in the future. however while growing up, i realise that it is not the end of the world. things have changed for the better and i finally found a place where i belong. (:
Sunday, January 17, 2010
hanger teabag


Wednesday, January 13, 2010
week9!

generating ideas!
deep doodles
i was really troubled & i express it through this doodle
the thought that i had:
is it worth it?
what keeps me going in pursuing this passion?
Wednesday, January 6, 2010
why all words with no pictures?!
sorry, all my illustrations are all inside my mistake journal which i submitted.
mun ying, can you return us our mistake journal so that i can scan into the com & upload it?
sorry & THANK YOUUU! :D
belated week 2
TED - Don Norman on 3 ways good design makes you happy
After watching Don Norman's video, i learnt about his theory of emotions as related to Design & creativity
1. Think about the role of emotions/mindset in the creative process. Remember the example he cited. Recall any brainstorming sessions you conducted before (as well as the in-class exercise earlier) - were the sessions conducted effectively? Why/not?
He added a fun element into the product he was designing.
He also talked about the example of connecting the two strings together. the first group did not managed to solve it. However second group solved the task. He gave them a packed of sweets before telling them the task and after they ate them, they are happy and they manage to solve the task.
The element of fun and being creative does not only apply into situations we are in but it also applies to whatever we are designing, such as the example of the table tennis with the ripples and fishes that Don Norman gave.
Visceral:
| 1. | characterized by or proceeding from instinct rather than intellect: a visceral reaction. |
| 2. | characterized by or dealing with coarse or base emotions; earthy; crude: a visceral literary style. |
Emotion and behavior
l Cognition interprets and understands the world around you, while emotions allow you to make quick decisions about it.
l Usually, you react emotionally to a situation before you assess it cognitively, since survival is more important than understanding.
Positive emotions make a huge difference. Isen’s results show that when people are relaxed and happy, their thought processes expand, becoming more creative, more imaginative.
In the role of aesthetics in design proves that happy people are more effective in finding solutions and as a result are tolerant of minor difficulties.
Design complexity can be categories into 3 levels of processing, visceral, behavior and reflective. In some occasions, culture may also seem to be in the picture. One’s culture may not be appealing to another’s culture. An example is such that the teenage culture seems to do things in their own way, reason is because they do not like to follow the adult culture.
Imagination- One of the powers of the human mind is its ability to dream, to imagine, and to plan for the future. We humans have the unique ability to imagine things before they happen. In this creative soaring of the mind, thought and cognition unleash emotion, and are in turn changed themselves.
“If you want a golden rule that will fit everybody, this is it: Have nothing in your houses that you do not know to be useful, or believe to be beautiful.”—William Morris “The Beauty of Life,” 1880
REVERSAL METHOD: You use it by asking the exact opposite of the question you want answered, and then apply the results appropriately.
The Chain Reaction is a simple method using quick thought associations, leading to rapid insights, to help you generate new ideas to improve a service or modify a product.
Developed by Bob Eberle, the changes SCAMPER stands for are:
- S - Substitute - components, materials, people
- C - Combine - mix, combine with other assemblies or services, integrate
- A - Adapt - alter, change function, use part of another element
- M - Modify - increase or reduce in scale, change shape, modifyattributes (e.g. colour)
- P - Put to another use
- E - Eliminate - remove elements, simplify, reduce to core functionality
- R - Reverse - turn inside out or upside down, also use of Reversal.
break through
i inspire to be
Creative individuals have a great deal of energy, but they are also often quiet and at rest.
Creative individuals tend to be smart, yet also naive at the same time.
Creative individuals have a combination of playfulness and discipline, or responsibility and irresponsibility.
Creative individuals alternate between imagination and fantasy ant one end, and rooted sense of reality at the other.
Creative people seem to harbor opposite tendencies on the continuum between extroversion and introversion.
Creative individuals are also remarkable humble and proud at the same time.
Creative individuals to a certain extent escape rigid gender role stereotyping and have a tendency toward androgyny.
Creative people are thought to be rebellious and independent.
